Class
ShellBlurEffect
Description [src]
final class Shell.BlurEffect : Clutter.Effect
{
/* No available fields */
}
Blur effect for actors
ShellBlurEffect
is a blur implementation based on Clutter. It also has
an optional brightness property.
Modes
ShellBlurEffect
can work in SHELL_BLUR_MODE_BACKGROUND
and SHELL_BLUR_MODE_ACTOR
modes. The actor mode blurs the actor itself, and all of its children. The
background mode blurs the pixels beneath the actor, but not the actor itself.
SHELL_BLUR_MODE_BACKGROUND
can be computationally expensive, since the contents
beneath the actor cannot be cached, so beware of the performance implications
of using this blur mode.
Instance methods
Methods inherited from ClutterEffect (1)
clutter_effect_queue_repaint
Queues a repaint of the effect. The effect can detect when the ‘paint’
method is called as a result of this function because it will not
have the CLUTTER_EFFECT_PAINT_ACTOR_DIRTY
flag set. In that case the
effect is free to assume that the actor has not changed its
appearance since the last time it was painted so it doesn’t need to call clutter_actor_continue_paint()
if it can draw a cached
image. This is mostly intended for effects that are using a
%CoglOffscreen to redirect the actor (such as
%ClutterOffscreenEffect). In that case the effect can save a bit of
rendering time by painting the cached texture without causing the
entire actor to be painted.
Methods inherited from ClutterActorMeta (5)
clutter_actor_meta_get_actor
Retrieves a pointer to the ClutterActor
that owns meta
.
clutter_actor_meta_get_enabled
Retrieves whether meta
is enabled.
clutter_actor_meta_get_name
Retrieves the name set using clutter_actor_meta_set_name()
.
clutter_actor_meta_set_enabled
Sets whether meta
should be enabled or not.
clutter_actor_meta_set_name
Sets the name of meta
.
Properties
Properties inherited from ClutterActorMeta (3)
Clutter.ActorMeta:actor
The ClutterActor
attached to the ClutterActorMeta
instance.
Clutter.ActorMeta:enabled
Whether or not the ClutterActorMeta
is enabled.
Clutter.ActorMeta:name
The unique name to access the ClutterActorMeta
.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.